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This book is historical reference
to the origins of animation as much as it is a manual describing
the rules of animation as defined by the folks that were there at
the very beginning. Sometimes hard to find, this book goes in and
out of printing, but is generally considered a 'must have' by any
person taking animation seriously.
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If you can only afford one book
in your animation library, this should be it. Written by the animation
director for Who Framed Roger Rabbit, this book features both amusing
anecdotes from a variety of legendary animators and drawing-by-drawing
lessons aimed at introducing you to the principles of animation.
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Going where the Animation Master
manual doesn't, this book has something for both the novice and
experienced AM user alike. Although its subject matter is now covering
last year's AM version, there is nothing else available right now
that will increase your understanding of the program like this book.
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Although the software featured in
this book are now a few versions old, the main ideas and examples
found inside are still quite valid. Unlike the other books mentioned
here, this one is aimed for computer animators only and as such,
contains tips and potential pitfalls unique to that discipline.
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Its contents weren't designed to
help animators, but Muybridge's photo series -may- be the most valuable
resource available for illustrating weight and balance while performing
everyday tasks. Using multiple cameras set to go off at an interval
of fractions of a second, he captured models walking, running, jumping
and anything else he could think of. They are displayed frame by
frame in this book, giving animators as much reference as they would
probably ever need.
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